Play instantly.
Arcade-grade depth.
Real physics, layered audio, progression and a saved high score. Tap a card and you are playing.
Real physics, layered audio, progression and a saved high score. Tap a card and you are playing.
How these games are made: physics that feels right, audio tricks, and the choices that keep a player in for one more round.
If it does not survive twenty minutes of play, it does not ship.
PLAYARD builds browser games that behave like real games. Each title is one self-contained file — canvas rendering, Web Audio synthesis, an input layer that treats a thumb exactly like a keyboard, and persistence so your best run is still there tomorrow.
No engine, no asset store, no tracking. Just hand-written loops that hold a steady frame on a five-year-old phone.
Found a glitch, want a game on your site, or want to argue about the drift model? Write to us — a human reads it.
The short version: we do not collect anything. The long version is below, and it is still short.
Last updated — 1 November 2026
Nothing. No accounts, no sign-up, no newsletter capture, no analytics. We do not know who you are or which game you opened.
Each game saves your best score using your browser's local storage. This data never leaves your device and is not readable by us. Keys used are pb_best, sd_best, tf_best, hd_best_0…2 and sf_best.
To erase everything, clear site data for this domain. Your scores disappear and nothing else is affected.
Suitable for all ages. No personal data is collected, so the site is COPPA and GDPR-K compliant by design.
Games run in an iframe from this same domain. No external embed is used anywhere on the site.
Questions about this policy go to privacy@playard.studio. If this policy ever changes, the date at the top of this page changes with it and the previous version is linked here.